Tag Archives: how to use

Getting Started > Basic Settings

Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems and a programmable text processing tool.

Update V4.7b >

Presentation of Bitmap2LCD (Youtube)

 Getting Started > Basic Settings

  • Define the project name and the filenames for Graphic, data output and touch panel data output
  • Configuration Settings window (red frame)
  • Current basic Settings (red frame)
  • Work Canvas size (green arrow)

Configuration Settings : Monochrome, Color and Grayscale, Data formats etc…

The Data Format Settings are also located in the right panel of the Work Canvas. (blue arrow and frames)

  • Edit the Output File Header syntax  (green arrow)

Output File Header

  • The Output File Header is optionally copied to the top of the Text Editor when an export to data as text is performed .

Note : the variables with the [&xxxxx]  syntax are optional script components, replaced by their value on export. (details at the end of this article)

Bitmap2LCD : About the filenames

Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems.

About the filenames in bitmap2LCD

Basically the filenames in bitmap2LCD are all associated to the Artwork “bitmap” filename.

In the “File” main menu, you can see the active project, the bitmap and the data output filenames (green arrow)

OUTPUT : The data output file extension can be selected in the configuration settings panel (Main settings + data syntax tab)

IMAGE : is always a bitmap (.BMP) – or a gif if it’s a GLCD animation project (.GIF) –

Bitmap2lcd About filenames

A touch panel part of an artwork will also have a similar filename.

To save an artwork under a new or different filename, click in the main menu  (red arrow) and define the new “artwork” filename ( a bmp ! ) . (This function is also accessible from the work canvas side buttons )

Newbitmap” is the default artwork name : NewBitmap.bmp and NewBitmap.h