With Bitmap2LCD you can easily edit and play GLCD animations.
The goal is not to program old school monochrome pocket games, but for example to create buttons with status dependent graphic effects, device power on and power off splash screens, animated logos, moving icons, display of analog gauges, creating impressive GLCD demos, symbolic displays of actions in progress or to show the current machine operation, or an animated hourglass cursor to name a few.
One of the many interesting feature of Bitmap2LCD is the support of GIF files.
To summarize , the GIF format supports up to 8 colors per pixel depth (256 colors) and also supports animations and allows a separate palette of 256 colors for each frame.
Here’s an example of a short animation made with Bitmap2LCD called HalfEmptyGlass.gif ( Monochrome, 28 frames )
Click on the image if you want to play the animation
The animation sequence is made of frames that you can handle inside Bitmap2LCD as single images.
There’s also an animation sequence player , similar to a video player with play/ stop / pause /rewind /next frame / previous frame buttons.
The below fig. shows these buttons and the animation editor menu.
When the animation is ready, you can convert the full animation in one click to a set of C libraries, with or without data compression in case of a monochrome data output.