Welcome to Bitmap2LCD !
You will find various tutorials online on the Bitmap2LCD blog.
The help topics are accessible from inside the internal webbrowser.
For a quick access to the help and tutorials, click the following icon in the main menu
A short tutorial
Bitmap2LCD is a tool for programming small Graphic LCDs in embedded systems.
Bitmap2LCD is a multi-window application and supports dual screen.
List of the windows : Main window, LCD Viewer, Configuration Settings, File explorer, Tool menu, Work Canvas, Adjustments, Font Panel and internal Web browser.
You can show or hide (minimize) the windows and push them to the secundary screen.
The above arrows show where to call the display of these windows
Load a graphic
- switch to the file explorer / or click Load graphic File in main menu File (fig1. Blue arrow)
- In the list of files, click to select your particular graphic file (fig1 red arrow) , it appears in the graphics viewer window at the right side.
- Move Canvas Size area (if displayed ) or resize or turn/tilt the preview image using the buttons located at the top of the graphic preview.
- Double click in the graphics viewer (yellow arrow) or the click the import button located at the bottom of the preview (fig1. Green arrow)
fig1. File explorer view
If the graphic is larger than the Work Canvas a message box will ask you if you want resize the image to fit the canvas or not.
The graphic will be imported in the selection layer , not in the Work Canvas (fig2.)
The red frame (fig2. red arrow) around the canvas means that you will have to paste the graphic into the canvas after moving it, convert it. When frame is red, a “floating ” selection layer above the canvas is active.
The imported graphic can be moved around above the Work canvas : Move/drag the red frame to the desired canvas location with the left mouse button pressed. (fig2. blue arrows)
Then Paste the selection layer (fig2. yellow and green arrow) The red frame in the frame and around the work canvas dissapears. (There are also other ways to Paste, in menus, using the return key etc..)
fig2. Import a graphic file
Converting a bitmap to GLCD data.
Start a conversion (fig3. green and red arrow)
Your hexadecimal file appears in the outputs editor, formatted according to the many possible configuration settings. (fig4)
Fig 4 Bitmap has been converted to the Hexadecimal, decimal or binary file in the text editor.
Bitmap2LCD has built in functions wich are very similar to the popular MS Paint program
You can select the foreground (pen color) and background colors (brush color) for painting and writing text by clicking in the color boxes of the menu window (blue arrow fig 5.)
You can copy foreground color to background colors or swap them when clicking in the small boxes around the colors boxes.
Fig 5 Colorpicker ( this example shows the available colors in the 32 gray levels mode )
In the main menu window, you can access the various drawing tools (also accessible from the main menu)
The main menu is located at the right side (arrow) and the sub-menu at the right side.
Fig 6 drawing tools
Write a text
In the “write text” submenu, you can open the font window (green arrow) and write text in the work canvas : first click the button (orange arrow) and click inside the work canvas where to open a new text area.
Fig 7 Fonts and draw a text
Find the Configuration Settings
The configuration settings for the conversion are accessible form the main toolbar : Visit then main the menu items , Mode , LCD matrix , Output and the configuration settings window (arrow)